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Wildermyth hooks
Wildermyth hooks









wildermyth hooks

This ineligibility can be either temporary (e.g., some opportunities require that a hero does not have a lover in the current campaign) or permanent (e.g., Flamesoul heroes can never resolve the Creative hook in any campaign). A family member can never be the helper.ĭue to event targeting, it is possible for a hero to become ineligible for some opportunity quests and therefore unable to resolve the corresponding hook.

wildermyth hooks

A hero's first hook requires at least a level 3 relationship with a prospective helper, the second hook requires at least a level 3 relationship, and the third hook requires a level 4 relationship. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. The first hook grants +10 retirement age, the second hook +7, and the third hook +5. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a promotion and a bonus to retirement age. Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.Įach hook can randomly trigger a special opportunity quest for that hero and a required helper. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.

wildermyth hooks

A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest applied by history and sometimes events.











Wildermyth hooks